Books

Grant Us Eyes: The Art of Paradox in Bloodborne | Tune & Fairweather | 2025

  • Grant Us Eyes shows us new dimensions of art, and new modes of experience, in FromSoftware’s masterpiece Bloodborne. The sophistication, clarity, and intensity of Wainstein’s book sets a new standard for writing about games.” – Michael W. Clune, author of Gamelife

  • “Mustering thinkers like Theodor W. Adorno, Roland Barthes and Michael Fried to support his arguments, Wainstein describes Bloodborne as a continuation of the modernist impulse to push art forward by challenging the expectations, and sometimes the patience, of its audience.” – Ethan Davison, The New York Times



Academic Writing

Aboutness: Death Stranding, Literality, and Labor | Representations | 2025

Mere Light (co-written with Bryan Counter) | Textual Practice | 2024

Photomimesis and the Anti-Aesthetic | Textual Practice | 2024

Faulkner’s Glitches | Novel: A Forum on Fiction | 2023

Unformed Art: Bad Writing in the Modernist Novel (Dissertation) | Stanford University | 2020


Public Writing

The Paradox of the Second Person (on The Last of Us Part II) | Los Angeles Review of Books | 2025

Postlapsarian Homesick Alien (on Outer Wilds: Echoes of the Eye) | American Book Review | 2025

15 Kills: Solid Perry, The Phantom Pain, Performance (on Metal Gear Solid V: The Phantom Pain) | Cartridge Lit | 2023

Game Wonder: On FromSoftware’s “Bloodborne” and H. P. Lovecraft’s “The Haunter of the Dark” | Los Angeles Review of Books | 2023

Wind and Atmosphere in Bloodborne | Venti Journal & Collective | 2023

Repetition, with a Difference: On “Deathloop” | Los Angeles Review of Books | 2021

Bugs and Features: On Video Game Glitches and Interpretation | Los Angeles Review of Books | 2021

Can a Video Game Express Modernist Values? | Los Angeles Review of Books | 2020


Book Manuscripts in Progress

Bad Writing in the Modernist Novel (under contract with Johns Hopkins University Press)

Aboutness: A Critical History

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